Defensive powers like Dodge and Shield also double up as melee attacks, which occasionally makes the game feel more like a brawler, sending you shooting between enemies, racking up invisible combo scores in your head. Huge, armoured enemy causing you trouble? Freeze him and take care of all the little threats before going mano a mano. With enemies rushing you, the Time Stop power - which initially seems like a way to more efficiently fill baddies’ bodies with foreign objects - suddenly reveals itself to be a battlefield management tool. It also subtly transforms the Max Payne-style room clearing theatrics into something more tactical, but no less spectacular.
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